Disney's Extreme Skate Adventure: A cute Tony Hawk
September 15, 2003
By DOUG BOEHNER / punchbutton designer
My recent discovery of Fuel TV (the “action” sports network) has enticed
me pick up Tony Hawk 4 and Wakeboarding Unleashed once again. I barreled
through both games in a couple of weeks and was left craving for more
“action” sports fun on my lonely Xbox.
While there were several new titles fitting the bill, I didn’t want to
delve into the recent rash of bargain-priced BMX/motocross titles. Those
games are bargain priced for a reason!
I skimmed the release dates on the game store Web sites and nothing
really caught my eye -- except for Disney’s Extreme Skate Adventure
(DESA). I wrote this game off immediately, as I had already suffered
through another Disney skateboarding game on GameCube last Christmas. I
can’t remember the name of the game, but it starred Mickey Mouse and
more than likely had the word “extreme” in the title or description.
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Activision
Buzz Lightyear grinds a laser beam.
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I don’t remember where, but I came across a news story that said this
new Disney game would use the Tony Hawk 4 game engine. Well, that’s all
the info I needed … DESA was now on my shopping list.
I know a lot of you are thinking that DESA sounds like a kid’s game. And
while it is clearly targeted at a younger audience, it is full of
strange contradictions that make it strangely suited for an older
audience.
GAME PLAY
DESA starts charmingly enough with the opportunity to select one of
several Disney-inspired skaters -- Woody and Buzz from the Toy Story
movies; Simba, Pumba and Timon from The Lion King; and that Monkey and
Elephant from Tarzan (did anyone see Tarzan?). You can also choose a
human skater (one of two REAL kids that won a contest to be in the
game). More characters become available as you progress through the
game, or you can design your own kid. Your skating location is
determined by which character you choose and each area mirrors the
appropriate movie.
As you begin to skate, you can freely move around the environments,
trying out moves and just exploring the area. You can collect objects
that will ultimately be used to acquire new skills and tricks. In
Simba’s case, you actually collect severed zebra haunches. How creepy is
that? I mean c’mon, you can see the bone! Is this appropriate?
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Activision
Woody can even ride the Hot Wheels track!
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If you have previously set foot in the land of Tony Hawk, you will
dominate in DESA. Many of the tricks and moves are exactly the same or
easier to pull off. Some, like grinding a rail (or row of dominoes), are
almost effortless.
Also similar to the last Hawk game are the challenges in which you can
participate. You basically skate around and find non-playable characters
to talk to. You are then presented with a goal and sent off to complete
(or fail at) the task at hand. I love this style of game play. It lets
gamers choose what they want to do, when they want to do it.
I was originally put off by the game’s simplicity, especially since
THPS4 starts off being hard as heck. But as I opened more areas and got
deeper into the game I started finding challenges that I found to be
quite tough. If I were a kid playing this game, I would freak out at
some of the timed events and tasks. DESA is no pushover.
One other thing: I found it hard to get accustomed to the various
characters not really using skateboards (except for the kids). Woody
rides a wagon, Simba is on some sort of tree bark sled and that Tarzan
monkey is riding a frying pan. I guess this is why the title of the game
doesn’t use the word “skateboard.” When I get home, I’m gonna “skate” on
my ironing board.
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Activision
Looks like Timon is grinding Pumba's nose.
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GRAPHICS
DESA is colorful and well designed. Obviously the Disney and Pixar
touches are plentiful. The characters move and look just like their big
screen counterparts. Even the customizable kids look pretty decent. In
all, it has a similar graphic feel to Tony Hawk.
I was especially happy with the inclusion of 480p HDTV support,
especially combined with the 60+ FPS graphics. It’s nice to see game
developers realizing what a necessity this feature will be soon.
I did notice some wearing and “tearing” of the game graphics when the
action got hot and heavy, but it’s nothing too bothersome. Very minor
gripe.
AUDIO
OK, here is another one of those contradictions: What is up with the
soundtrack on this game? When I first started playing (using Woody in
Andy’s toy-filled room), the game started and the first song on the
soundtrack cranked up. At first, I thought I had accidentally ripped a
Korn CD to my Xbox hard drive and the game was using “custom
soundtracks” to play my music. But this was not true -- I don’t own any
Korn CD’s. Instead, it was some group on the game’s soundtrack called
TRUSTcompany -- a music group that AllMusic.com describes as: Menacing,
Confrontational, Provocative, Aggressive, Rebellious. Oh, the perfect
compliment to Woody skating across alphabet blocks.
Outside of the weird musical pairings, the sound effects and voices are
great. I am not sure if ALL the voices are true to the original movies,
but they all fit the characters nicely. Kids will dig it.
LONGEVITY
While DESA will be a much quicker trip for experienced gamers, most
people will find the game satisfying. There is a lot of exploring,
challenges and collecting. Multiplayer modes are included, my favorite
being a variation of the basketball H-O-R-S-E game.
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Activision
Tired of Disney characters? Skate as a cool kid in OllieWood.
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OVERALL IMPRESSIONS
While you would never get any street cred for saying that you played
DESA (come to think of it, there is no game that would really give you
any street cred), you shouldn’t be ashamed to play it or allow yourself
to be put off by it’s inherent cuteness and Disney pedigree. This is a
tight and entertaining title that keeps a lot of the fun of the Tony
Hawk games while easing the difficulty.
Kids will probably eat this game up (much like Simba eating up those
gross zebra haunches) and older gamers will find a lot to like too.
Kudos to developer Toys for Bob and Activision for making a game that
appeals to such a broad audience. Now about that soundtrack ….
FINAL GRADE: 4 out of 5 buttons