F-Zero GX: Puts Mode 7 to shame
September 12, 2003
By DOUG BOEHNER
Here’s a hardcore gamer question for you: Do you remember Mode 7
graphics? This was Nintendo’s foray into 3-D graphics on a home video
game console (in this case, the SNES). I was all over Mode 7. For the
first time, home video games had a true 3-D perspective -- and even
though they were kind of flat, they looked amazing at the time.
The first game to take advantage of this (then) cutting-edge technology
was F-Zero, a hovercraft racing game that was the granddaddy of ALL
hovercraft racing games. After numerous copycats and a few mediocre
sequels, Nintendo and (shocker of shockers) SEGA bring us the true
successor to the F-Zero throne with GameCube-exclusive F-Zero GX. Mode 7
is such a thing of the past.
GAME PLAY
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Nintendo / Sega
F-Zero GX features some very cool tracks and environments.
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Pretend that you have never played a hovercraft racing game. I know,
just pretend. It’s just like any car racing game on the market except
these racers forgo the hassle of wheels and gas engines and instead rely
on magnetic levitation and jet propulsion. This free-floating style of
driving lets F-Zero GX bring a whole new set of racin’ rules: gravity,
laws of physics and speed limits are all thrown out the window.
Like any racing game the object is to cross the finish line first.
What’s new in F-Zero GX is the fact that you are racing against 30 other
competitors. Thirty! Combine this grandiose number of vehicles, some
truly insane track designs and the game’s mind-bending speed and the
result is not too unlike a roller coaster ride trough a pinball machine.
It’s hilariously chaotic, but quite challenging at the same time.
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Nintendo / Sega
You should really play F-Zero GX on a giant HDTV set. Go buy one now.
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F-Zero packs a lot of cool play modes, including the standard
head-to-head and Gran Prix versions, but also brings a funky Story Mode
that’s kind of like Gran Tursimo’s license tests. And being that this is
Nintendo game, there’s a lot of collecting stuff: new ships to find and
new parts to buy to help customize your own hovercraft of doom! It’s
nice to see this boatload of options and adds to the longevity of the
game.
I have been playing the Japanese version of F-Zero GX for a few months
now, and just recently switched to the U.S. version. Admittedly, I was
put off by the game's difficultly the first few times I played, but once
I got the hang of using my craft’s boost feature (I didn’t know it
existed, since the game was in Japanese) and the strategic use of my
hovercraft's defense systems, placing high up in the top of the pack got
easier. Not to say that it was too easy; often I would be in first place
for 95 percent of the race, only to bump a wall 5 feet from the finish
line and end up No. 29.
GRAPHICS
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Nintendo / Sega
It's like Gran Turismo but without those silly wheels.
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Maybe I am at an unfair advantage, but I have been playing F-Zero GX on
a widescreen (16-by-9) HDTV, with Nintendo’s GameCube component cable.
The game looks stunning. The environments and the tracks are
jaw-dropping. Even the game’s vehicles, while simple in design, are
quite cool and have some great weathered textures on ‘em.
What makes F-Zero a true graphic powerhouse is the fact that it’s all
presented in 60-FPS splendor. Rarely does the game slow down and there
just isn’t another racer out there, on any console, that can tap this
one’s sense of speed. It’s nuts -- and at times it will make you a bit
queezy.
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Nintendo / Sega
The loudest menu screen audio EVER!
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AUDIO
I dig about 80 percent of the tunes in F-Zero GX. Most are upbeat,
techno and hip-hoppy. It’s the goofy Japanese metal anthems with
cheese-ball lyrics that litter the game and make me cringe. Why,
Nintendo, why?
The rest of the sound effects are quite cool. The menu sounds are some
of the loudest and scariest around. My neighbors were pounding on the
walls and all I was doing was entering my name at the main menu. That’s
a first.
LONGEVITY
F-Zero GX has a lot to keep you busy: tons of game modes, lots of craft
collecting, 20-odd tracks and upgrades galore. But the game even
transcends the home console experience by allowing you to take your
saved game and memory card to your local arcade. If you can find an
F-Zero AX machine in your neighborhood, you can unlock even more goodies
and show off your hover-racing prowess.
Sadly (sniffs and sobs), Nintendo and SEGA have left out online game
play, something that would have made F-Zero GX a super-stellar title and
a lot longer lasting. Last I checked it was 2003 ... shouldn’t
everything have some sort of online component? I am getting worried that
outside of Phantasy Star Online, we will never see a networked game on
GameCube.
OVERALL IMPRESSIONS
If I lived in the future, I would probably aspire to be a hovercraft
racer. You get to wear goofy outfits, drive fast in cool ships and
listen to bangin’ tunes. It beats a desk job, but until then I will keep
flyin’ around in F-Zero GX.
This game is easily the best racing game of any type on GameCube and
it’s nice to see another top-notch franchise title from the big N. I
hope in the near future there will be some sort of online version of
this game -- it begs for it. Until then I am deducting a button from my
score. That’ll teach ‘em!
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FINAL GRADE: 4 out of 5 buttons